On the first week of school I demoed one of my games I made at a board game hackathon with two other people about the brothers Grimm, it even has a custom lazer cut board. Here are the rules if your interested:
A Grimm Task
Created by The Doomsday Bunnies: Oliver Hong, Andrew Thomas, and Douglas Patz
Age range: 7 and up
Player limits: 3-4 Players
Summary: You play as a scholar with nothing but a horse and a book full of stories, venturing forth into the woods to collect fairy tales from the local villages. Along the way, you will run into rival scholars, armed with their own ideas, ready to reinterpret whatever material you collected. Defend yourself against these rogues in fierce intellectual exchanges, and be the first to publish your collection!
Objective: Your goal is to publish a collection of stories by getting 4 of the same colored cards before your rival scholars do.
Setup: Each player chooses a scholar piece. Put one scholar on each of the four villages indicated by spaces with a village name. Shuffle the deck of stories. Each player draws 4 cards from the deck into their hand. If any player has 2 or more of the same colored card in their hand, they put those two cards back into the deck, shuffle the deck, and draw back up to 4 cards. Put 4 cards face down beside each village. Place the remaining deck of stories to the side of the board. Determine who goes first by rolling a die, highest number goes first, turns go in clockwise order.
On your turn: When it’s your turn, roll a die. The number you roll determines how many spaces your scholar can move. At the end of your turn, your scholar piece must face the direction it was moving. When you start on a space, you must continue to move in the direction that your scholar faces. You must move every turn.
Split Paths and the Crossroad: The crossroad (the space in the center of the board) has 4 bridges indicated by 4 lines going towards it. You can cross these bridges without it counting as a space. You cannot end your move on a bridge. The crossroad still counts as a space. If you end your turn on a space with split paths or on the crossroad, you can choose which path your scholar is facing at the end of your turn. Your scholar must move in the direction it is facing on your next turn.
Villages:There is a village on each side of the board. Whenever you move into a village, you can choose to stop in the village and do one of the following actions:
Discover: Reveal a face down card in the village
Search: Trade a card in the village for a face down card from the deck
Archive: Trade a face up card from your hand for a face up or face down card in the village.
Unlike forks and the crossroad, players can choose which way they leave the village at the beginning of their next turn. You cannot do an action in the village on your first turn.
Exchanges: On your turn, when you land on a space another player is on. You may choose to stop on that space for an exchange. In an exchange, Each player rolls dice, whoever rolls the highest number on a single die wins. The moving player can roll a number of extra dice determined by which side of the rival scholar their scholar is facing when they land on the rival scholar’s space.
If your scholar is facing the rival scholar’s sides: You roll 3 dice for the exchange.
If your scholar is facing the rival scholar’s back: You roll 2 dice
If your scholar is facing the rival scholar’s face: You roll 1 die.
If there is a tie for the highest number rolled, nothing happens.
Whoever wins the exchange gets to look at the loser’s hand. After that, the winner may trade one of their cards with a card from the loser. The winner chooses which card in the loser’s hand to trade.
Exchanges cannot occur in villages.
Game end: Any time a player gets 4 of the same colored card in their hand, they reveal their hand to show that they have won. More than one player can win at the same time.
I also played a lot of the game werewolves. Werewolves is a very old social deductive game where you must figure out who the werewolves are, and kill them. On Thursday there was a pot luck after school, so I got to stay late. Since the week was only three days I did not do much other exciting stuff. But it feels good to be back. Thank you for your time, Bye, Douglas:)
P.S: scroll down for a secret.