Imhotep is a game about building things in ancient Egypt. You must get your stone into as many buildings as possible by the end of the sixth round to win. A round starts by drawing a card which tell you what ships to place in that round. Ships can be loaded with stones for a turn, and can be sent to a port for a turn. This creates a great tension of wanting to place stones but you do not want your opponents to move it to a place you do not want it. I think this is one of the strongest elements of the game. All the ports can take one ship per round and then the rocks are loaded off in order. All ports have different powers, ranging from a market where you can get special powers, to a burial chamber where you get points for getting connected shapes. I would say the other strongest element of the game is probably thinking about how you must order your stones to get the most points. Also all ports can be flipped over to a different one for more replay ability. Though I find most are these are very similar to echoer. Overall Imhotep is a very fun game which is surprisingly short and easy to learn. This is achieved by not adding mechanics which do not add a huge amount to the game. This is a great game design tip for all games.
Thank you for your time, bye, Douglas:)